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Squid: Unreal and Wisdom Teeth

  Squid: Unreal and Wisdom Teeth
Posted
Mar 6th 2009
I finished my first complete prototype for an unreal map. It still needs assets, textures, etc but I like it a lot.

I took some TF2 concepts of having a shorter distance and more choke points and applied it. I'm not a fan of Unreal personally, the engine is great, but the games never did anything for me.

And I have a 25% marks worth meeting on monday, two hours after I get my wisdom teeth ripped out.

F year.

Also haven't drawn anything in forever. I'm quite certain I can't draw anymore anyways.
 

Comments

  Comments

Masta Brock Says:

I would not recommend doing anything after getting your wisdom teeth ripped out. I was so loopy. D8 That and my face was so numb I pour an entire 7up down my face trying to figure out what was happening. lol

Jaxxy Says:

...Unreal Tournament? I'm doing the same thing! Only with character animations and not the maps or textures.