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The Art of Geomancy
The Art of Geomancy
by Lord Dragon Claw
There are a total of 67 Geomancy Elements. There are 33 %u201Cnormal%u201D Elements, and 33 Shadow Elements, plus the Element Shadow itself. All of the %u201Cnormal%u201D Elements (and Shadow itself) have a passive ability which is granted to the user. Geomancy is performed via hand seals and each and every one of the 67 Elements has ten unique hand seals. Two of the Elements%u2019 hand seals are done one-handed %u2013 left or right hand, it does not matter which. These two %u201CSingle-Hand%u201D Elements are Wind and Earth, but not their Shadow versions.
Mastering an Element grants one the ability to use only eight hand seals to perform any spell of that Element. If one has an Affinity to any given Element, then less than eight hand seals may be used. An Absolute Affinity to a mastered Element grants to user to perform spells of that Element without the use of hand seals.
It is impossible to have a Shadow Element without first having the Element Shadow and the normal Element associated with it. Geomancy and Necromancy are polar opposites, and may not safely exist in the same body.
Element - - Passive Ability - - Shadow Element
Shadow - - More easily conceal abilities and skills - - N/A
Shade - - Heightened senses - - Silence
Water - - Greater swimming abilities/can hold breath longer - - Dark Water
Ice - - Increased defense - - Red Ice
Frost - - Body is not affected by internal temperatures, not even freezing - - Decay
Cold - - More easily detect changes in air temperature - - Dark Cold
Light - - More easily learn one%u2019s own hidden skills - - Shadow Light
Lightning - - Resistance to electricity - - Dark Lightning
Fire - - Control over air temperature around user - - Blue (Black) Fire
Magma - - Control of one%u2019s own body temperature - - Mantle
Heat - - More easily detect changes in body temperatures - - Smelter
Ash - - Can breathe in smoke - - Dark Ash
Earth - - Always know exactly where one%u2019s self is - - Dark Earth
Crystal - - More easily see through illusions - - Shadow Crystal
Gold - - Resistance to blinding - - Radiation
Silver - - Increased speed - - Mercury
Metal - - Increased muscle strength - - Dark Metal
Support (Structure) - - Can%u2019t lose balance - - Gravity
Wind - - Control over one%u2019s own rate of descent - - Dark Wind
Pheromone (Smell) - - Resistance to physiological effects of pheromones/gasses - - Gas
Feather - - Increased hand-eye coordination - - Dark Feather
Fur - - Detect air vibrations through hair/fur - - Dark Hair
Scale - - Greater energy efficiency - - Dark Scale
Nail - - Increased skill with weaponry - - Claw
Tooth - - Greater bone density in user%u2019s body - - Fang
Protein - - Increased reflexes - - Dark Protein
Energy - - Can go longer without food/water/sleep - - Fatigue
Lipid - - Increased flexibility - - Mass
Monera - - Immunity to diseases/viruses - - Virus
Acid - - Saliva becomes acidic at will - - Dark Decay
Alkaline - - Immunity to pH imbalances - - Corrosion
Fungus - - Immunity to poisonous substances - - Mold
Plant - - Increased energy control - - Dark Plant
Wood - - Increased energy output - - Dark Wood
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Comments
Dark Velox Says:
cool.