Mar 28th 2012
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adventure
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==> continue the battle with the weregolem
The dice DO seem to hate him. I mean, all string weapons are risky, but that was just a terrible time to get entangled. As i remember, the sableye's mythtamer does know disentangle. but now would be an excellent time to tame the golem... Well, it remains to be seen.
---------------/A BRIEF TIME LATER/------------------
Sableye actually managed to pull them out of the bad situation, and the mythtamer finally tamed something. the armsmaster revived the troubadour- as a ZOMBIE. the mythtamer then TAMED the zombie, and saved kamina the use of his last undeath phial. Would you believe tamed zombie troubadours can cure themselves of zombieism? It's a fantastic exploit. After that it was all downhill for the golem- zombies can take a ridiculous amount of damage if there's not anything sharp around. Those shattered bones can be repaired later.
After that, we packed it in, the sableye took back the W&W set, we promised to come back later. Maybe. Back to adventure!
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YOU FIND YOURSELF IN A DARK PASSAGE. THERE IS A BROKEN HELLGATE NEARBY. THERE ARE SHADOWY CREATURES HIDING NEARBY.
-return to the hellgate
-proceed down the passage
-talk to the sableye
-charge down the passage and murder the hell out of the beetle guards
Comments
Charge down the passage and murder the hell out of the beetle guards.
Vanilla Eclair Says:
Let's go murder the hell outta those beetle guards! You have more fire power than you need, let's go let's go let's go!