Another week, another building.
This week we were required to build a skyscraper under 6,000 polygons. The detail had to lie at ground level within the player's view, with the detail fading to texture detail at the appropriate height.
Once my texturing module kicks in (after all of the buildings are done) this should be one of the first to get a lick of paint.
Oh, and I'm aware it's not totally accurate. I would have ensured it was had I got the polys at my disposal. But all those windows and doors drain that limit quickly.
Comments
The Enchanted Shoe Says:
Very nice, I bet it'll look great when it gets textured.
mpconnor Says:
wow very cool!!!