< 'let's have us some fun' by DimensionWolf
> 'Strawberry CupCake' by DimensionWolf

Description

Feb 7th 2007
Tags:
fanart okami
Views:
57
Comments:
5
Score:
1
Favorites:
4
critque plz :)

Comments

HaMMeR GoD Says:

OMG AWSUM !!!!

Catleen Says:

For critique: The composition is nice, and there's a lot of action for one page. The anatomy as well is nice, espcially in the main subject (the wolf dude.) Hmm, maybe somethings to think about next time is trying to break out of the panel (or paper) so the action isn't crammed into one space. Also, careful not to go to colour happy, it distracts the eye. Keep in mind colour value and to darken a colour use the colours oposite (not just dodge and burn.)

Hope that helps! Overal a smooth picture with plenty of action to make Bruce Lee jealous. =D

CodeStrike Says:

omg, thats so cool
i can only say good job!
love how you've done the paws ^^

Heliel Says:

Alright... my turn for critique:
The anatomy of this piece - beautiful! Absolutely wonderful to look at. I also like the colour choices on him, and how smoothly the shading is done. I do like the composition for the most part, but there's possibly -too- much action for one page... or rather, the inconsistencies make the page look too "busy". Also, try not to center your focal point on the page too often - it gets boring -real- fast. The background looks -extremely- rushed, and the proportion and perspective are rather skewed, and the lightsource is chaotic and inconsistent between each piece of the background - for instance, the floor/platform/whatever closest to us is very dark, despite the ambient lights from the sword and whip(...?) at his back - if he's anywhere near that platform/floor (and ESPECIALLY if he's braced on it) with how much light those objects reflect onto him, it seems reasonable that they would lighten the scene at least a little (and at least that severed arm and/or head). Likewise, the parts in the very back of the background are quite light for such a dark night, especially for being so far away from everything. Having the water nearest your wolfman on the lighter side might look okay, but once it gets toward the back, unless there's a particularly bright moon affecting everything, it's probably best to darken the background into more of a silhouette, which will also help with the ambient business of the piece. Also, the flow of motion on the wolfman is very far up, so it's extremely difficult for me to tell what part of the wolf (or weapon) severed the greenman's arm. The fire...whip... itself is a very confusing, misleading object, too, though it's very interesting - that might mostly be that I don't understand how it works/is used. As an afterthought, btw - if the wolfman's one paw *is* pressed down on the pier, it would probably convey the weight better if there was no highlight on the pad.
As Catleen said, try using sharper darks and lights when you're shading, and pick them from your color palette rather than using the burn/dodge tool. Play with your brush opacity until you find something you like, and don't give up! Also - when you have something with its own lightsource, like your whip and sword, don't be afraid to let that object's light fall (in varying opacities) all over the thing it's above/behind/around, rather than just on the edges. After all - fire doesn't just light up the edges of an object with red, no? The color washes over the entirety of the object, as far as its light can reach.

Erinwolf Says:

Nice use of neon colors and the anatomy is very good, also youve captured the sense of movement really well! ^^